Friday 9 December 2011

Sofa

The sofa I have created uses the same principles as what my other models have. First I made a box and applied width and height sides. I then moved the vertices to areas I wanted so I could have cushions and arms seperate. I then Extruded areas to mke the sofa make shape. I then selected the edges that were between the cushions, back, front and arms. With these selected I chamfered the edges which produced a nice gap like the gaps in cushions. I applied a black shiny material by playing around with the glossiness and specular levels. I then Turbosmoothed the image and this is how it looks.

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