Now that I had my doors created, I went about the gap between the doors to show that they were seperate and not one big door. For this I selcted the middle edge in the front viewport between both doors and applied chamfer with 2 outlines which created an edge either side of the original.
I then selected the new polygons between my doors and beveled these which gave the impression of the gap between the doors.
Next I went to: http://www.logsplitters.com/Wood.html and found a nice kitchen cupboard wood texture I could apply. I went into photoshop and made a copy of the original image. I then rotated it 180 degrees so that it was below the original image. I found that the grains did not match so I applied a flip horizontal tool to this and this then matched up the grains.
Like I had done for the door stage of my materials I applied two seperate IDs and made the inner cupboard doors and gap between the doors a different colour to the created texture to provide colour of depth. Below is a screenshot of how it looked.
Now that I was happy with how my cupboard was looking I went about the work surface and for this I selected the front edges ontop of the cupboard and applied a chamfer. I increased the amount of sections to 10 and this provided a nice curve like you find on some kitchen work surfaces.
Now that I had done this I could apply a worktop texture and for this I found this texture: http://www.getfreeimage.com/image/373/black-marble-texture. In my material editor I chose the box next to diffuse and selected bitmap, and imported my image.
After playing with the specular levels and glossiness I added this to my already made sub-object material layer and changed the polygon IDs to 4. I also created handles for my doors using a 2 cylinders. I made one longer than the other as this would act as the handle, the other would attach to the door. I cloned this cylinder and applied one to the top half and the other the bottom of the handle. I then cloned this to give me two handles. I aligned them to the cupboard does and attached them. I gave these the ID of 3 and created a dark grey material.
This is how my kitchens cupboards look rendered.
In the kitchen you have a sink so I decided that I would use my original cupboard and add a built in sink to this. I selected the middle polygons and arranged the vertices so that it created a nice even square shape in the centre of the worktop. I then used the bevel feature to create a hole in the workspace.

I then changed the material for this by applying a dark grey and applied chamfer to some of the edges. I then attached the taps I created earlier from my toilet sink to this model. This is how it looked.
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